Manuals / Motion for Product
Design · Beginner → Intermediate
Motion for Product
Interactive path — click phases, expand checkpoints, mark chapters done. Hierarchy, easing, micro-interactions — and knowing when NOT to animate.

~4 wk
Typical span
4 phases
Learning bands
0/9
Chapters done
0%
Progress
Relative time weight by phase — click a band to open Phase detail.
Learning path
Phase map for this manual. Download the SVG or jump into a phase below.
Interactive pathway
Learning roadmap
A progressive route through 9 nodes across 4 phases. Click any node to open the chapter.
- Chapter
- Guide
- Checkpoint
- Beginner Mid Advanced
Text list of all chapters
- 01How to use this pathStart
- 02Why motion exists in product UIA · Principles
- 03Hierarchy & choreographyA · Principles
- 04Timing, easing, durationA · Principles
- 05Micro-interactionsB · Patterns
- 06Accessibility & performanceB · Patterns
- 07Checkpoint: motion critique + fixB · Patterns
- 08When NOT to animateC · Judgment
- 09Checkpoint: motion guidelinesC · Judgment


Discussion
Light notes for this path — saved in your browser only (not a public forum yet).