Manuals / Design Thinking / Ch 1

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1. How to use this path

Design Thinking · 36 pages source format

Design thinking is a loop for reducing risk on fuzzy human problems. Pick one problem at work or a personal product idea. You will leave with a tested prototype — not a wall of sticky notes.

What you'll learn

  • Problem selection
  • Timeboxes
  • Bias to prototypes

Pick the problem

Must involve real users and uncertainty. “Make the logo bigger” is not a DT problem.

  • Recommended: 3–5 weeks, one loop
  • Workshop blocks: 60–90 minutes
  • Prototype within week 2 — don’t ideate forever

Do this now

Write the problem in one sentence + who hurts today.

Clear?

Checklist